DMOZ

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  • - Contains useful links to resources and studies of artificial life games.
  • - Articles and inform information on artificial life games. [Atom]
  • - Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
  • - Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
  • - Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
  • - Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.
  • - A game about game theory by Jesper Juul.
  • - Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
  • - Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
  • - One man, on a motorcycle, around the world, in a quest for gameplay. A mission to explore and record culture through games.
  • - Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
  • - Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
  • - A collection of fulltext research articles on MUDs by different researchers.
  • - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
  • - Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
  • - Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
  • - Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
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