Open Directory - Games: Game Studies
See also: This category in other languages: - Contains useful links to resources and studies of artificial life games. - Articles and inform information on artificial life games. [Atom] - Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries. - Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland. - Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects. - Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen. - A game about game theory by Jesper Juul. - Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. - Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications. - One man, on a motorcycle, around the world, in a quest for gameplay. A mission to explore and record culture through games. - Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz. - Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ. - A collection of fulltext research articles on MUDs by different researchers. - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download. - Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario. - Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming. - Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.