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  • - Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques.
  • - Conducts research in computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications.
  • - University of West Bohemia. Research areas include algorithms for computer graphics and visualization,volume data processing, methods for iso-surface extraction, mesh reduction and reconstruction from scattered data, triangular and tetrahedral mesh generation.
  • - Friedrich Alexander University of Erlangen-Nuremberg. Research areas include modeling, rendering, and scientific visualization.
  • - Conducts research into the medical applications of computer science and computer graphics.
  • - The lab concentrates on research in curve and surface design, rendering, colour imaging, and user interfaces.
  • - Stanford University. Research areas include volume rendering, rendering algorithms and systems, 3D scanning, image-based rendering, virtual reality, compression of graphics objects, user interfaces for visualization, high-performance graphics architectures, and visualization of complex systems and environments.
  • - Conducts research in appearance modeling, simulating and rendering natural phenomena, and global illumination.
  • - Conducts research that explores and develops new approaches to modeling, rendering, simulation and scientific visualization.
  • - Provides information on projects and courses related to multimedia, human computer interaction and computer graphics.
  • - Research efforts in immersive environments, modelling, CAM, scientific visualization, medical illustration, terrain modeling and rendering, haptics (force-feedback), realistic and non-photorealistic rendering.
  • - Conducts research in architectural modeling, realistic image synthesis, digital photography, and visualization.
  • - EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics.
  • - Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable technologies.
  • - Engaged in both fundamental and applied research in developing methods for representing, specifying, manipulating, and visualizing geometric models.
  • - Research projects include multidimensional geometric modeling, distances in geometric modeling, finding zeros of multidimensional functions, and computer algebra in geometric modeling.
  • - Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.
  • - Provides links to government labs conducting research with computer graphics and scientific visualization.
  • - Supports research and development efforts related to interactive computer graphics and immersive technologies.
  • - Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry.
  • - Annual conference covering geometry and modeling, rendering, animation and simulation, and interactive environments. Conference and accommodation details, author's kit, awards, and archive of previous conferences.
  • - Performs research in computer graphics and animation with a focus on virtual humans and real-time rendering.
  • - Conducts research into the simulation of human functionality and physics-based deformable models such as clothing and hair.
  • - Houses several research groups working on the latest computer graphics technology.
  • - Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbrücken in Germany.
  • - Contains documentation, mailing lists, a bug database, and a downloadable release.
  • - Conducts research addressing a number of key underlying technologies: 3D graphics and animation, computer vision, and statistical modeling.
  • - Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.
  • - Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.
  • - Conducts research in real-time 3D model acquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.
  • - Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, and medical imaging.
  • - Presents a guide to Interval Arithmetic research featuring: open problems, applications, generalizations, bibliography, researchers' sites, ftp site, and mailing list.
  • - The home to the Resource for Biocomputing, Visualization, and Informatics (RBVI), a NIH National Center for Research Resources Biomedical Technology Resource Center for the integrated analysis of biological sequence, structure, and functional information.
  • - Laboratory for multi-displinary research in human-computer interaction and computer graphics disciplines.
  • - Provides links to sites containing information related to the computer graphics research conducted at the University of Utah.
  • - Involved in the modelling and animation of three-dimensional inhabited virtual worlds.
  • - Shows the research activities in the area of Computer Graphics in the State University of New York at Stony Brook.
  • - Research focusing on visualization, geometric modeling, photorealistic computer graphics, and immersive environments.
  • - University of California Irvine. Conducts research in the areas of scientific visualization, virtual reality, image based modeling and rendering, volume visualization and biomedical imaging.
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