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See also:
  • - Papers and other documents by Abdiel Caceres Gonzalez related with computability in normal evolutions of cellular automata, in particular with evolution rule 110, some studies about entropy and tiling with software for mac os X.
  • - An open source implementation of Langton's ant in Q-Basic. Supports older monitors; by Robin Upton.
  • - A generic and extensible cellular automaton simulation engine written in Python.
  • - An application for simulating complex systems; by André Homeyer. Requires Java.
  • - A Windows application that can simulate and analyze various one-dimensional and two-dimensional cellular automata, part of the Cellular Automata and Electric Power project lead by Dr. Rudy Rucker.
  • - An interactive cellular automata generator with C++ source code available for downloading; by Kevin McDermott.
  • - An extendable DOS/Windows application for exploring cellular automata, accompanied by a thorough user guide; by Rudy Rucker and John Walker.
  • - A repository with cellular automata related papers, lectures and software concentrating on Rule 110 by Harold V. McIntosh.
  • - A cellular automata tutorial that covers the structure, behaviour and some applications of CA and offers a philosophical background as well; by Alexander Schatten.
  • - David J. Eck's Java-illustrated introduction to 1-dimensional cellular automata.
  • - A Java applet demonstrating cellular automata models of cardiac dynamics; by Gil Bub.
  • - Music samples generated using some popular cellular automata rules; by John Elliott.
  • - 2D general-purpose cellular automata simulators for Unix or Java at Iowa State University.
  • - Tools for researching discrete dynamical networks - from cellular automata to random boolean networks; by Andrew Wuensche.
  • - Minimal discrete models. Cellular automata-like animations without grids or synchronization; by Erik Rauch.
  • - Windows software implementing five cellular automata: q-state Life, Belouzov-Zhabotinsky Reaction, Togetherness, Viral Replication and Diffusion-Limited Aggregation; by Hermetic Systems.
  • - Cellular Automata software that uses probability theory with Conway's game of life rules to produce new and beautiful animations using DirectX 8.0.
  • - A hexagonal version of John Conway's game of life, for Windows and Macintosh.
  • - A Java demonstration of cellular automata on a hexagonal grid.
  • - IFIP WG Cellular Automata and Machines home page. Resources on CA.
  • - (game of life, brian's brain...) available in PDF, illustrated with a program (CAV) and an applet which show the capability of a conway CA to manage boolean functions as part of a Turing machine(LogiCell).
  • - A general 2D cellular automaton explorer implemented as a Java 1.1 applet. By John Elliott.
  • - A collection of Jeffrey Ventrella's AL programs, including a very original "Breeding gliders with CA" simulator. Papers on Artificial Life.
  • - Kellie Michele Evans' PhD thesis.
  • - Reversible Cellular Automata, neighbourhoods, billiard ball machines, Java applets. By Tim Tyler.
  • - 1D and 2D Cellular Automata viewer, explorer and editor by Mirek Wojtowicz. Huge libraries of CA rules and patterns, gallery of CA rules, news, links. Free 32-bit Windows MCell software.
  • - General Cellular Automata Java applet running over 200 rules from 12 CA families, equipped with a big library of patterns. By Mirek Wojtowicz.
  • - Java powered plethora of live color cellular automata with traditional, fractal, pattern, and unique hexagonal cellular automata. Free software.
  • - Fine theoretical and practical introduction to Cellular Automata, ALife, and Complex Adaptive Systems.
  • - Home Page of SARCASim (Super Animation-Reduction CA Simulator) and ARCAL language, by George Maydwell.
  • - Structurally Dissolvable Self-Reproducing Loop and Evoloop, by Hiroki Sayama.
  • - Technical articles by one of the leading CA researchers, concerning both 1D and 2D Cellular Automata.
  • - Many free CA, ALife, and Chaos programs for Macs.
  • - Colorful images and Java movies of Cellular Automata, with recipes to explain their genesis. Also some tasty Real Recipes. By David Griffeath.
  • - A Java Applet for simulating all kind of cellular automata, including Conway's Game Of Life or snowflake generation rules. By Frank Buß.
  • - Home page of a versatile Windows software by Jason Rampe. The program covers Cellular Automata, Chaos, and Fractals.
  • - A set of Cellular Automata simulators written for XWindows. By Mike Creutz.
  • - A big (200+) collection of resources for those interested in studying Artificial Life and Cellular Automata.
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